According to the Center for Disease Control and Prevention, approximately 795,000 people in the United States experience a stroke every year. The National Institute of Neurological Disorders and Stroke states that there are about 4 million people living in the United States living with the effects of a stroke, which can include problems such as … Continue reading Using Gaming to Help Stroke Recovery
Just what is the "Global Brain"? In his article "Global Brain and the Future of Human Society," Cadell Last defines the Global Brain as a leading hypothesis explaining the current evolution of the human system. Last, whose work has appeared in publications such as the Scientific American and Humanity+ Magazine, believes that the Internet is … Continue reading What is the “Global Brain”?
A quick internet search of "smartphone etiquette in class" will give you a fairly straightforward answer: don't use your phone. But what if instructors could use smartphone technology to their advantage instead? A new article published in Business and Professional Communication Quarterly entitled "Multitasking With Smartphones in the College Classroom" examines the idea of using smartphones … Continue reading Could Smartphones Become a Teaching Tool?
When Marco Greco decided he wanted to create a collaborative creative of business games, he realized he had one major problem: the taxonomy of serious games for business was unclear. Dr. Greco collaborated with Nicola Baldissin and Fabio Nonino to create a taxonomy that would work for scholars of the business gaming community in their … Continue reading Video: Taxonomy of Serious Games for Business
[We are pleased to welcome Špela Trefalt to Management Ink. Dr. Trefalt's article "How Network Properties Affect One's Ability to Obtain Benefits: A Network Simulation" recently appeared in the OnlineFirst section of the Journal of Management Education.] About four years ago, I started teaching about networks in Executive Education Programs at Simmons School of Management. … Continue reading Understanding Networking and its Benefits
Interested in developing your marketing instruction? Check out the Journal of Marketing Education's new Editor's Choice collection titled "Evidence-Based Methods for Improving Marketing Education." Topics include: An increase from four to six exams per semester improves student performance and teacher evaluations. A long class format (3-hour class once a week) is associated with lower student … Continue reading Trying to Improve Marketing Education?
Educators work hard to make sure their pupils are prepared for their chosen field of work. Inside a classroom, however, this can prove challenging. Many teachers have begun turning to simulations that will help provide their students with the opportunity to put their knowledge to the test. In their article in Simulation and Gaming, "Evaluating … Continue reading Using Simulation as a Training Tool for Project Management
Global warming and climate change have become hot-button issues in the past few decades. Many disagree on the long-term effects and what needs to be done to correct it, if anything at all. In their article published in Simulation and Gaming, "WORLD CLIMATE: A Role-Play Simulation of Climate Negotiations," collaborators John Sterman, Travis Franck, Thomas … Continue reading Get a Better Understanding of Climate Change Issues Through Simulation
A recently published article in Simulation & Gaming, titled, "An Exploratory Taxonomy of Business Games" by Marco Greco, University of Cassino and Southern Lazio, Italy, Nicola Baldissin, The Business Game Srl, Udine, Italy and Fabio Nonino, Sapienza University of Rome, Italy, proposes a business game taxonomy. From the abstract: This article proposes a business game taxonomy. The taxonomy creates a comprehensive definition … Continue reading Towards a Business Game Taxonomy
Simulation & Gaming, a leading international forum for the exploration and development of simulation/gaming methodologies used in education, training, consultation, and research, has the latest news on games and technology that help empower individuals and organizations. In a new article, immersive technology strategist David Wortley spotlights key events, developments, and opportunities including "The Use of … Continue reading Playing for a Purpose